Hi all,
instead of the projection method for ground balance, there is a more elegant and efficient way to do it.
In the I/Q vector space, you have the unity ground vector G, obtained by ground balance procedure. |G| = 1 (unity vector)
Your signal S is also a vector in the I/Q space.
The vector cross product P of the vectors G and S is:
P = G x S (vector operation, P is also a vector)
A = |P| is the surface area (scalar) of the vectors G and S (forming a parallelogram). |P| is the lenght of the vector P.
Reactive response will show always towards the direction of ground vector G. And hence, A is becoming zero.
Anything different than zero, A is your target signal.
A threshold for A is for manual GB adjustment.
Any objections?
instead of the projection method for ground balance, there is a more elegant and efficient way to do it.
In the I/Q vector space, you have the unity ground vector G, obtained by ground balance procedure. |G| = 1 (unity vector)
Your signal S is also a vector in the I/Q space.
The vector cross product P of the vectors G and S is:
P = G x S (vector operation, P is also a vector)
A = |P| is the surface area (scalar) of the vectors G and S (forming a parallelogram). |P| is the lenght of the vector P.
Reactive response will show always towards the direction of ground vector G. And hence, A is becoming zero.
Anything different than zero, A is your target signal.
A threshold for A is for manual GB adjustment.
Any objections?

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